AI Insights · Timothy · October 2021
Top 5 Shoot'em Up Games Performance in Spain Q3 2021
Explore the performance metrics of the top 5 shoot'em up games in Spain during Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 shoot'em up games on a unified platform in Spain demonstrated varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the performance of these popular titles.
Archero by HABBY saw its weekly revenue fluctuate, peaking at roughly $5.9K in early July, then experiencing a decline towards the end of September, settling at around $2.5K. Weekly downloads for the game showed a strong start with 5.8K in late July, followed by a decrease to approximately 3.8K by the end of the quarter. Active users initially increased from 48.6K to a peak of 55.1K in early August, before declining to 40.7K by the quarter's conclusion.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. experienced a significant peak in weekly revenue at $6.8K in late August. The game's downloads started strong, with a high of 25.1K mid-July, but gradually declined to 16.8K by the end of September. Active users followed a similar trend, peaking at 120.2K in mid-July and tapering off to about 104.3K by the end of the quarter.
Azur Lane by YOSTAR LIMITED had a notable increase in weekly revenue, reaching around $5.8K by the end of September. Downloads were minimal throughout the quarter, with a slight peak of 187 in mid-September. The game's active users showed a gradual decline from 5.6K at the start of the quarter to around 4.1K by the end.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. saw its weekly revenue peak at approximately $2.4K in late August. Downloads peaked at 5.8K in mid-July but dropped to around 2.3K by the end of September. Active users also saw an increase, reaching a high of 38.9K in mid-July before decreasing to about 26.9K by the end of the quarter.
Contra Returns by Level Infinite, which launched in late July, experienced its highest weekly revenue of around $2.5K in early August. The game's downloads peaked at 22.3K shortly after its release but declined to 1.3K by the end of the quarter. Active users followed a similar trend, starting at 20.5K in late July and dropping to 5.3K by the end of September.
For more detailed insights and data, visit Sensor Tower.